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More examples of 3D javascipt library on Three.js…
<script type="text/javascript" src="/demos/js/three.min.js"></script> <script type="text/javascript" src="/demos/js/Detector.js"></script> <script id="vs" type="x-shader/x-vertex"> varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); } </script> <script id="fs" type="x-shader/x-fragment"> uniform sampler2D map; uniform vec3 fogColor; uniform float fogNear; uniform float fogFar; varying vec2 vUv; void main() { float depth = gl_FragCoord.z / gl_FragCoord.w; float fogFactor = smoothstep( fogNear, fogFar, depth ); gl_FragColor = texture2D( map, vUv ); gl_FragColor.w *= pow( gl_FragCoord.z, 20.0 ); gl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor ); } </script> <script type="text/javascript"> if ( ! Detector.webgl ) Detector.addGetWebGLMessage(); var container; var camera, scene, renderer; var mesh, geometry, material; var mouseX = 0, mouseY = 0; var start_time = Date.now(); //var canvasHeight = window.innerHeight; var canvasHeight = 550; var windowHalfX = window.innerWidth / 2; var windowHalfY = canvasHeight / 2; init(); function init() { container = document.createElement( 'div' ); document.getElementById("labMain").appendChild( container ); // Bg gradient var canvas = document.createElement( 'canvas' ); canvas.width = 32; canvas.height = canvasHeight; var context = canvas.getContext( '2d' ); var gradient = context.createLinearGradient( 0, 0, 0, canvas.height ); gradient.addColorStop(0, "#000000"); gradient.addColorStop(0.5, "#655A9F"); context.fillStyle = gradient; context.fillRect(0, 0, canvas.width, canvas.height); container.style.background = 'url(' + canvas.toDataURL('image/png') + ')'; container.style.backgroundSize = '32px 100%'; // camera = new THREE.PerspectiveCamera( 30, window.innerWidth / canvasHeight, 1, 3000 ); camera.position.z = 6000; scene = new THREE.Scene(); geometry = new THREE.Geometry(); var texture = THREE.ImageUtils.loadTexture( '/demos/aircloud/cloud10.png', null, animate ); //texture.baseURI = ""; //console.log(texture); texture.magFilter = THREE.LinearMipMapLinearFilter; texture.minFilter = THREE.LinearMipMapLinearFilter; var fog = new THREE.Fog( 0x4584b4, - 100, 3000 ); material = new THREE.ShaderMaterial( { uniforms: { "map": { type: "t", value: texture }, "fogColor" : { type: "c", value: fog.color }, "fogNear" : { type: "f", value: fog.near }, "fogFar" : { type: "f", value: fog.far }, }, vertexShader: document.getElementById( 'vs' ).textContent, fragmentShader: document.getElementById( 'fs' ).textContent, depthWrite: false, depthTest: false, transparent: true } ); var plane = new THREE.Mesh( new THREE.PlaneGeometry( 64, 64 ) ); for ( var i = 0; i < 8000; i++ ) { plane.position.x = Math.random() * 1000 - 500; plane.position.y = - Math.random() * Math.random() * 200 - 15; plane.position.z = i; plane.rotation.z = Math.random() * Math.PI; plane.scale.x = plane.scale.y = Math.random() * Math.random() * 1.5 + 0.5; THREE.GeometryUtils.merge( geometry, plane ); } mesh = new THREE.Mesh( geometry, material ); scene.add( mesh ); mesh = new THREE.Mesh( geometry, material ); mesh.position.z = - 8000; scene.add( mesh ); renderer = new THREE.WebGLRenderer( { antialias: false } ); //renderer.setSize( window.innerWidth, window.innerHeight ); renderer.setSize( window.innerWidth, canvasHeight ); container.appendChild( renderer.domElement ); document.addEventListener( 'mousemove', onDocumentMouseMove, false ); window.addEventListener( 'resize', onWindowResize, false ); } function onDocumentMouseMove( event ) { mouseX = ( event.clientX - windowHalfX ) * 0.25; mouseY = ( event.clientY - windowHalfY ) * 0.15; } function onWindowResize( event ) { //camera.aspect = window.innerWidth / window.innerHeight; camera.aspect = window.innerWidth / canvasHeight; camera.updateProjectionMatrix(); //renderer.setSize( window.innerWidth, window.innerHeight ); renderer.setSize( window.innerWidth, canvasHeight ); } function animate() { requestAnimationFrame( animate ); position = ( ( Date.now() - start_time ) * 0.03 ) % 8000; camera.position.x += ( mouseX - camera.position.x ) * 0.01; camera.position.y += ( - mouseY - camera.position.y ) * 0.01; camera.position.z = - position + 8000; renderer.render( scene, camera ); } </script>
#labMain { width: 100%; background-color: #655A9F; overflow-x: hidden; }